Iridium has not lost any love in development. Some test concepts here and a quick sample of some of the assets. The cracked desert textures still needs refining and will be transparent layers on top of the sand texture.
I have a few tricks up my sleeve to achieve the seamless texture but its going to take some time :)
Iridium out of all projects i am involved in certainly will be the most time consuming and we hope to one day have this posted on a kickstarter or similar site, early days.
Saturday, 17 February 2018
Thursday, 15 February 2018
Richard has been busy implementing lots of new features into Reshoot R. Besides this new weapon he has rewritten the sprite engine that now allows for a lot more particles and effects. See his post on his Patreon site for more technical details.
Sunday, 11 February 2018
Friday, 2 February 2018
ProXima 3 is moving forward.
Lots of Level design has been moving ahead also including some copper tricks for the parallax layers that I posted a quick teaser on the Amiga.Org facebook site.