Wednesday, 14 March 2018

Tower 57 - AMIGA version is out!

Excellent News!  Tower 57 - AMIGA version is out!

Marco posted "I would love to bring more games to the system that made me the gamer I am, so hopefully the reception will be good :)"  This is indeed great to see so please support the developers. 


Other related forum posts:
EAB forumsAmigans.netOfficial website

So if you don't have a copy of Tower 57 please purchase here
or contact benitosub at

For more details please go here (Kickstarter message)

AOS4: AmigaOS 4.1 FE Upd1, >= 600 MHz, Gfx-card with Compositing support
MorphOS: MorphOS >= 3.9, >= 600 MHz, Gfx-card with TinyGL support
AROS: x86 (e.g. Icaros Desktop >= 2.2), Gfx-card with Mesa3D support
IMPORTANT NOTE: If you wish to play with a joypad or in 2-player mode, you will need an OS supported dual-stick joypad.

Thursday, 22 February 2018

Mig n Ziggy - Hang in There

One of the projects I'm super keen on getting back into is "Mig n Ziggy"

The last pixel play was during this destroyed wall, yes a nasty enemy comes out of it.

While "Reshoot R, Iridium and ProXima 3" are my focus, i am looking forward to getting back into this very low spec "Amiga A1000" compatible game.

Miss you Mig, hang in there.

Saturday, 17 February 2018

Iridium - Working on texturemaps - Desert

Iridium has not lost any love in development.  Some test concepts here and a quick sample of some of the assets.  The cracked desert textures still needs refining and will be transparent layers on top of the sand texture. 

I have a few tricks up my sleeve to achieve the seamless texture but its going to take some time :)

Iridium out of all projects i am involved in certainly will be the most time consuming and we hope to one day have this posted on a kickstarter or similar site, early days.

Thursday, 15 February 2018

Reshoot R - Update - New weapon

Richard has been busy implementing lots of new features into Reshoot R.  Besides this new weapon he has rewritten the sprite engine that now allows for a lot more particles and effects.  See his post on his Patreon site for more technical details.

Sunday, 11 February 2018

Tower 57 - Amiga Port

Dän Bänän is every closer to completing "Tower 57" game port for NG Amiga's.  

Brilliant work and I can't wait to play this game.  The game is beautifully created by the talented Cyangmou

Friday, 2 February 2018

ProXima 3 - Ham8 Title - Logo done

ProXima 3 is moving forward. 

Logo Completed, Ham8 Title done :)
We are implementing Ham8 Title and menu system.

Lots of Level design has been moving ahead also including some copper tricks for the parallax layers that I posted a quick teaser on the Amiga.Org facebook site.

Tuesday, 19 December 2017


The Reshoot R team are busy working away on more graphic themes at the moment :)  

Meanwhile one of the concept drawings.  

Thankyou to the Patreon supporters, please support Richards project.

Thursday, 9 November 2017

The Journey Continues WIP 2

A little extra sneak peak and some high resolution pixel work

Created in PPaint on the Amiga X5000.  The finished design will be in 256 colours, high resolution - pixel art.  I should realise that not everybody lives on facebook and see's some of my posts :)

Tuesday, 7 November 2017

Proxima 3 - Red Dwarf Star - Update

Firstly, I'm very sorry for the few people that might follow my blog here.
Work/Life has been insanely busy. 

Here are some screenshots of the 6 levels for ProXima 3.

Aiming to post a few other teasers for other games soon, that is Reshoot R and Iridium.  Rygar has some what stalled for the moment as my focus is on new games :)

Friday, 30 September 2016

ProXima 3 - Red Dwarf Star

It's probably time to give a quick tease of one of my own personal Amiga AGA projects.

"ProXima 3 - Red Dwarf Star" is a Vertical scrolling Shoot Em Up.

The environment is partly destructible as well as the bigger enemies, each enemy has a flash/hit state.

Some Tech specs:
- 3 layer parallax
- 6 levels (all choosable except the final level)
- One player (at the moment)
- 16 colour foreground/enemies, 4 colours for each parallax and 16 colours for player.
- Enhanced copper effects.

This game is the 3rd and final installment, ProXima 1 and 2 games are planned in the future.